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#man nethack
네이버블로그 폐쇄로 이동(2004/04/06 20:18)
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NETHACK(6) NETHACK(6)
NAME
nethack - Exploring The Mazes of Menace
SYNOPSIS
nethack [ -d directory
] [ -n ] [ -p profession (role) ] [
-r race ] [
-[DX] ] [ -u playername ] [ -dec ] [ -ibm
]
nethack
[ -d directory ] -s [ -v ] [ -p profession
(role)
] [
-r race ] [ playernames ]
DESCRIPTION
NetHack is a display oriented Dungeons & Dragons(tm) -
like game. The standard tty display
and command structure
resemble rogue.
Other, more graphical display options exist if
you are
using
either a PC, or an X11 interface.
To get started you really only
need to know two commands.
The command ? will give you
a list of the available com-
mands (as well as other information) and
the command /
will identify the things you see on the
screen.
To
win the game (as opposed to
merely playing to beat
other people's high scores) you must locate the Amulet of
Yendor which
is somewhere below the 20th level of the dun-
geon and get it out.
Nobody has achieved this yet; any-
body who does will
probably go down in history as a hero
among heros.
When the game ends, whether by
your dying, quitting, or
escaping from the caves, NetHack will give
you (a fragment
of)
the list of top scorers. The scoring is based
on many
aspects of
your behavior, but a rough estimate is obtained
by taking the amount of gold you've found in the cave plus
four times your (real) experience. Precious
stones may be
worth
a lot of gold when brought to the exit. There is a
10% penalty for getting yourself killed.
The environment variable NETHACKOPTIONS
can be used to
initialize many run-time options. The ? command provides
a description of these options and syntax. (The -dec and
-ibm command line options
are equivalent to the decgraph-
ics and ibmgraphics run-time options described there,
and
are provided purely
for convenience on systems supporting
multiple types of terminals.)
Because the option list can be very long (particularly
when specifying graphics characters), options may also
be
included in a configuration file. The default is located
in your home directory
and named .nethackrc on Unix sys-
tems. On other systems, the default may be different,
usually NetHack.cnf. On DOS or Windows, the name is
defaults.nh, while on the Macintosh
or BeOS, it is NetHack
Defaults. The configuration file's location may be
speci-
fied by
setting NETHACKOPTIONS to a string consisting of
an @ character followed by the
filename.
The
-u playername option supplies the answer to the ques-
tion "Who are you?". It overrides any name
from the
options or
configuration file, USER, LOGNAME, or getlo-
gin(), which will otherwise
be tried in order. If none of
these provides a useful name, the
player will be asked for
one. Player names (in conjunction with uids)
are used to
identify
save files, so you can have several saved games
under different
names. Conversely, you must use
the
appropriate player
name to restore a saved game.
A playername suffix can be used to
specify the profession,
race, alignment and/or gender of the character. The full
syntax of the
playername that includes a suffix is "name-
ppp-rrr-aaa-ggg". "ppp" are at least
the first three let-
ters of the profession (this can also be specified using
a
separate -p
profession option). "rrr" are at least the
first three letters of
the character's race (this can also
be specified using a separate -r race
option). "aaa" are
at last the first three letters of the character's align-
ment, and "ggg" are at least the first three letters
of
the character's
gender. Any of the parts of the suffix
may be
left out.
-p profession can be used to determine the character role.
You can specify either
the male or female name for the
character role,
or the first three characters of the role
as an abbreviation. -p @
has been retained to explicitly
request that a random role be chosen. It may need to be
quoted with a backslash (\@) if @ is
the "kill" character
(see "stty") for the terminal, in
order to prevent the
current input line from being cleared.
Likewise, -r race can be used to explicitly request that a
race be chosen.
Leaving out any of these characteristics will result in
you being prompted during the game
startup for the infor-
mation.
The -s option alone will print out the list of
your scores
on
the current version. An immediately following -v
reports on all versions present in the score file. The
-s
may also
be followed by arguments -p and -r to print the
scores of
particular roles and races only. It may also be
followed by one or
more player names to print the scores
of the players
mentioned, by 'all' to print out
all
scores, or
by a number to print that many top scores.
The -n option suppresses
printing of any news from the
game administrator.
The -D or
-X option will start the game in a special non-
scoring discovery mode. -D will, if the player is the
game administrator,
start in debugging (wizard) mode
instead.
The -d option, which must be
the first argument if it
appears, supplies a directory which is to serve as the
playground. It overrides
the value from NETHACKDIR, HACK-
DIR, or the directory specified by the game
administrator
during compilation
(usually /usr/games/lib/nethackdir).
This option is usually only useful to the game
administra-
tor. The
playground must contain several auxiliary files
such as help files, the list
of top scorers, and a subdi-
rectory save where games are saved.
AUTHORS
Jay Fenlason (+
Kenny Woodland, Mike Thome and Jon Payne)
wrote the original hack, very much
like rogue (but full of
bugs).
Andries Brouwer continuously deformed their sources into
an entirely different game.
Mike Stephenson has continued the perversion of sources,
adding various warped character classes and
sadistic traps
with the help of many strange people who reside
in that
place between
the worlds, the Usenet Zone. A number
of
these miscreants are immortalized in the historical roll
of dishonor and various other places.
The
resulting mess is now called NetHack, to denote its
development by the Usenet. Andries Brouwer has made this
request for the distinction, as
he may eventually release
a new version of his own.
FILES
All files are in the playground, normally
/usr/games/lib/nethackdir. If DLB was
defined during the
compile, the data files and special levels will be
inside
a larger
file, normally nhdat, instead of being separate
files.
nethack The program itself.
data, oracles, rumors Data files used by NetHack.
options, quest.dat More data files.
help, hh Help data files.
cmdhelp, opthelp, wizhelp More help data files.
*.lev Predefined special levels.
dungeon Control file for special
lev-
els.
history A short history of NetHack.
license Rules governing redistribu-
tion.
record The list of top
scorers.
logfile An extended list of
games
played.
xlock.nnn Description
of a dungeon
level.
perm Lock file for xlock.dd.
bonesDD.nn Descriptions of the ghost and
belongings
of a deceased
adventurer.
save A subdirectory containing the
saved games.
ENVIRONMENT
USER or LOGNAME Your login name.
HOME Your home directory.
SHELL Your
shell.
TERM The type of your terminal.
HACKPAGER or PAGER Replacement for default pager.
MAIL Mailbox file.
MAILREADER Replacement for default reader
(probably /bin/mail or
/usr/ucb/mail).
NETHACKDIR Playground.
NETHACKOPTIONS String predefining several NetHack
options.
In addition, SHOPTYPE is used in debugging (wizard) mode.
SEE ALSO
dgn_comp(6), lev_comp(6),
recover(6)
BUGS
Probably infinite.
Dungeons & Dragons is a Trademark of
Wizards of the Coast,
Inc.
9 August 2002 NETHACK(6)

